Founder + Director of Product Engineering
Prestosaurus Rex LLC · Oct 2025 – Present · Los Angeles, CA
- Founded and lead the product company behind Somonic and Bangin' Audio Recorder, owning product strategy, design, engineering, and go-to-market execution
- Built and launched Somonic, an iPhone/iPad sleep app that combines customizable AI-generated sleep stories with original music and immersive soundscapes
- Built and launched Bangin' Audio Recorder, an Apple-platform recording app focused on high-quality capture, AI speech transcription, and iCloud sync
- Develop and operate supporting product websites, backend services, subscriptions, analytics, and release pipelines across SwiftUI, StoreKit, Firebase/Google Cloud, CloudKit, and modern AI APIs
Technical Engineering Lead — iOS
Fender Musical Instruments · Feb 2022 – Apr 2026 · Hollywood, CA
- Promoted to Lead Engineer for the Fender Play Engagement Squad, managing a cross-functional team of 10 engineers across iOS, Android, and web platforms
- Led and prototyped tools and strategy for music performance analysis and feedback
- Successfully led planning and development of the Home Dashboard and Streaks 2.0 projects
- Spearheaded the implementation of dynamic content delivery via Contentful for mobile and web, enhancing content agility and reducing update cycles
- Mentored senior engineers through major infrastructure improvements — including re-architecting the codebase to SwiftUI — to improve performance and maintainability
- Initiated and prototyped innovative music learning tools using SwiftUI and AudioKit frameworks, driving new product concepts
- Directed product development and engineering of the Streaks Milestones feature
- Championed the adoption of Firebase A/B testing to validate product concepts, enabling data-driven decision making
Senior Software Engineer - iOS
Fender Musical Instruments · Jun 2019 – Feb 2022 · Hollywood, CA
- Acted as technical lead to the Tune iOS team during Tune Plus transition
- Enhanced the reliability of user sign-ups across the Fender app ecosystem by re-architecting the FenderConnect SDK in Swift, resulting in improved system performance
- Re-architected Fender Play from React Native to a native iOS codebase, boosting performance and maintainability
- Consistently maintained a crash rate of below 1% in both Play and Tune iOS apps
Senior iOS Developer
Wurrly · Mar 2017 – Jun 2019 · Santa Monica, CA
- Led development of a music game suite by designing a listening engine that evaluates music scale performances, sight-reading, and ear training — enhancing user engagement
- Developed a machine learning system to score lip-sync performances for the Lip Sync Battle app, introducing data-driven feedback mechanisms
iOS Software Developer
Independent · Dec 2014 – Mar 2017
- Designed and developed four commercially available apps on the Apple App Store, overseeing the full product lifecycle from concept to market launch
- Leveraged App Store Optimization, Apple Search Ads, and Meta Ads strategies to drive global downloads, reaching users in over 90 countries
Music Composer + Programmer
Alistair Cooper Music · Jan 2004 – Nov 2014 · Los Angeles, CA
- Composed orchestral music for film, TV, video games, and trailers
- Cultivated creative problem-solving skills through contributions to hundreds of high-profile projects
- Demonstrated leadership and collaboration by recording with world-class orchestras at Skywalker Ranch, Prague, New York, and Seattle
- Extensive experience composing and producing music using Logic Pro
- Audio engineering experience utilizing hardware and software systems including Universal UAD2, SSL 4000G consoles, Softube Console One, and Native Instruments